This PR adds a new setting to the config: `network.timeout`. This setting
defines a time period during which all handshake procedures and
ceremonies must be completed. If not - connection is aborted. This
should help in situations when connection is established but client
cannot continue for some reason (for example, RST sent by some middle box).
Improve TCP keepalive and idle timeout for mobile clients
TCP keepalive was configured (SetKeepAlivePeriod) but never actually
enabled (SO_KEEPALIVE) on accepted client connections. Go 1.26's
SetKeepAlivePeriod only sets TCP_KEEPIDLE — it does not call
setsockopt(SO_KEEPALIVE, 1). Without SO_KEEPALIVE the kernel never
sends probe packets, so dead connections from sleeping mobile clients
linger until the idle timeout fires.
Replace SetKeepAlive + SetKeepAlivePeriod with net.KeepAliveConfig
(available since Go 1.24) for explicit per-socket control:
Idle: 30s (time before first probe)
Interval: 10s (between probes)
Count: 3 (failed probes to declare dead)
This detects dead connections in ~60s instead of relying on system
defaults (tcp_keepalive_intvl=75s, probes=9 → up to 11 minutes).
Increase the default idle timeout from 1 minute to 5 minutes.
MTProto clients send ping_delay_disconnect every ~60s, which resets
the idle timer. The previous 1-minute default created a race: if a
ping arrived even 1–2 seconds late the relay was killed. A 5-minute
window also survives typical mobile sleep periods (phone idle 2–5 min)
where the NAT mapping is still alive and the connection can resume
without reconnection.
Cherry-picked from 9seconds/mtg@5f81ae3 with fork-specific fixes:
- keep "time" import in run_proxy.go (used by throttle feature)
- fix network/sockopts_test.go import path to dolonet/mtg-multi
Improve TCP keepalive and idle timeout for mobile clients
TCP keepalive was configured (SetKeepAlivePeriod) but never actually
enabled (SO_KEEPALIVE) on accepted client connections. Go 1.26's
SetKeepAlivePeriod only sets TCP_KEEPIDLE — it does not call
setsockopt(SO_KEEPALIVE, 1). Without SO_KEEPALIVE the kernel never
sends probe packets, so dead connections from sleeping mobile clients
linger until the idle timeout fires.
Replace SetKeepAlive + SetKeepAlivePeriod with net.KeepAliveConfig
(available since Go 1.24) for explicit per-socket control:
Idle: 30s (time before first probe)
Interval: 10s (between probes)
Count: 3 (failed probes to declare dead)
This detects dead connections in ~60s instead of relying on system
defaults (tcp_keepalive_intvl=75s, probes=9 → up to 11 minutes).
Increase the default idle timeout from 1 minute to 5 minutes.
MTProto clients send ping_delay_disconnect every ~60s, which resets
the idle timer. The previous 1-minute default created a race: if a
ping arrived even 1–2 seconds late the relay was killed. A 5-minute
window also survives typical mobile sleep periods (phone idle 2–5 min)
where the NAT mapping is still alive and the connection can resume
without reconnection.
Ref: #132
fix: change module path to github.com/dolonet/mtg-multi
go install github.com/dolonet/mtg-multi@latest was broken because go.mod
declared module path as github.com/9seconds/mtg/v2 while the repo lives
at github.com/dolonet/mtg-multi. Users ended up installing upstream
binary without multi-secret support.
Fixes https://github.com/9seconds/mtg/issues/376#issuecomment-4162877568