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Remove redundant keepalive

tags/0.9
9seconds hace 7 años
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commit
8ce97f96c5
Se han modificado 1 ficheros con 0 adiciones y 8 borrados
  1. 0
    8
      config/config.go

+ 0
- 8
config/config.go Ver fichero

18
 
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 	TimeoutRead  = time.Minute
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 	TimeoutRead  = time.Minute
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 	TimeoutWrite = time.Minute
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 	TimeoutWrite = time.Minute
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-
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-	keepAlivePeriod = 20 * time.Second
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 )
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 )
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 // Config represents common configuration of mtg.
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 // Config represents common configuration of mtg.
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 	if err := socket.SetWriteBuffer(BufferWriteSize); err != nil {
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 	if err := socket.SetWriteBuffer(BufferWriteSize); err != nil {
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 		return errors.Annotate(err, "Cannot set write buffer size")
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 		return errors.Annotate(err, "Cannot set write buffer size")
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 	}
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 	}
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-	if err := socket.SetKeepAlive(true); err != nil {
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-		return errors.Annotate(err, "Cannot make socket keepalive")
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-	}
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-	if err := socket.SetKeepAlivePeriod(keepAlivePeriod); err != nil {
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-		return errors.Annotate(err, "Cannot set keepalive period")
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-	}
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 	if err := socket.SetNoDelay(true); err != nil {
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 	if err := socket.SetNoDelay(true); err != nil {
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 		return errors.Annotate(err, "Cannot activate nodelay for the socket")
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 		return errors.Annotate(err, "Cannot activate nodelay for the socket")
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 	}
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 	}

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